미 포럼에서 어떤 사람이 던젼팀이 한번에 여러개의 던젼을 작업하냐고 하니 tigole이 답한 내용이네요.
The dungeon team works on more than one dungeon at a time. And then some.
Dungeons have many stages of development:
--concept
--rough level design/layout
--art/lighting pass
--rough spawn layout
--pull testing
--creature design
--quest design
--boss design
--itemization
--countless playtesting, bug fixing
--polish
--additional polish, bug fixing and exploit prevention (once live)
So at any one time, there are lots of different dungeons being worked on at one time. In the process of development, we often run into various roadblocks. Perhaps we're waiting on some new code or art that has us held up on a certain dungeon. If we have more than one dungeon in the pipeline, we can switch over and make progress on something else while we wait.
The dungeon team is also responsible for other tasks in development as well. For example, we do a lot of work on the PvP battlegrounds. We also were responsible for Lord Kazzak and Azuregos.
There's a lot of iteration that takes place in the dungeon design process. Some people would be interested to know that Blackrock Depths used to be about 1/5 the size and included Ragnaros's Lair at one time. Or that Blackrock Spire used to only consist of the area known as UBRS, which also included a part of Blackwing Lair. Hordemar city was added later. Or you know the little chapel in Stratholme? That's where the Scarlet Bastion used to be -- and it only had 1 room inside...
So right now our primary focus is to get Blackwing Lair out but we are very actively working on other zones as well. For example, we have a very casual raid zone in the works. I hope this answers your question ;)
답변 내용중 재미있는게 던젼이 개발되면서 얼마나 많이 수정되는지를 설명하는 대목인데, 처음 개발 당시 나락의 경우는 라그나로스의 둥지까지 합쳐서 원래 사이즈가 지금 사이즈의 1/5 수준이다고 하고 첨탑은 호드마르 도시가 원래 없었다는군요. 그리고 스트라솔름의 아우리우스가 있던 작은 성당이 붉은 십자군 요새가 위치했던 곳이라고 합니다. 물론 방 하나. -_-