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작성자 Tail
작성일 2005-02-06 14:11:54 KST 조회 494
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훗날 나올 던젼들 정보

모 잡지에서 나온 글이라니 어느정도 신빙성이 있는 정보입니다만... 이 정도는 아실 분들은 다 아실만한 정보같군요. -_-

번역은 귀찮은 관계로 생략. 어렵지 않은 수준이니 그냥 읽읍시다.


this info is straight out of the march issue of ComputerGames Magazine. i wont give away too much of what it says so youll have to pick it up for yorselves :) but i thought it would be ok to show you guys the preview of the future instances.

FUTURE INSTANCES

Dire Maul

This great city, now in ruins, once comprised the greatest nightelf city in all of kalimdor. Known as Eldre'thalas, it was the crown jewel of highborn society and arcane research and study. Yet, as kalimdor was Shattered by the great sundering, the city was broken and the scorceress highborn were cursed to wander the wreckage forever. The City Lay abandoned for centuries until the mighty ogre, King Gordok, took posession of the ruins. now the ogres hold the city in an iron grip, covetous of the arcane secrets still held by the stirring hoghborn ghosts. it is also rumored that a band of satyrs has slipped into the shadowed ruins - also bent on plumbing the cities secrets for their own dark machinations

Other info: Dire maul is a 47-56 instance in feralas, it also mentions that it will be "winged" like the scarlet monestary


Blackwing Lair

At the fiery pinnacle of blackrock spire lies the menacing Blackwing lair. Originally built as part of the Dark iron Fortress, the lair has recently been transformed into the abode of the sinister black dragon, Nefarian. Guarded by the fanatical dragonspawn and various agents of the black flight, blackwing lair is one of the most hazardous locations in azeroth. Nefarian is ruthless in protecting his dark sanctum and the vile expirements he lords over. Only those brave enough to enter his lair will discover the terrifying secrets of the black dragonflight, and uncover their true plan to re-conquer the mortal world!

Other Info: Blackwing Lair is an upper tier raid instance designed for 40 max level players. its located inside blackrock spire


Zul'Gurub

Zul'gurub is the capital of the fallen Gurubashi empire that once dominated the lands of Stranglethorn, and its various islands off of the south seas. Zul'Gurub is still guarded by the canibalistic Jungle trolls and thier holy order of Hakkari priests. some believe that the Nefarious Priests seek to bring thier ancient blood-god, Hakkar the soulflayer, back to life. Puportedly, the secrets to hakkars rebirth are kept safe within the crumbling troll city. However, none who have ventured into the savage land have ever returned to confirm these dark rumors.

Other info: Zul'gurub is a 55-60 instance in northern stranglethorn, tuned for 5 player groups.


Ahn'Qiraj

Little is known of the ancient kingdom of Ahn'quiraj, save for sacttered legends concerning its creators-the enigmatic sorcerers known as the Qiraji. Night Elf tales abound of the Qiraji's strange hold over the insect like sillithid - and thier symbiotic link with the terrifying race. It's Become clear that the Qiraji are stirring once again behind the sand blasted walls of thier kingdom. the Sillithid have begun to amass in the southern regions of kalimdor. None know what vast evil might spew forth if the gates of Ahn'Qiraj were ever breached.

Other Info: The Gates of Ahn'Qiraj can only be opened by a mighty player driven quest. Once the gates are open, the spoils of Ahn'qiraj will be available for anyone on the server that can rise to the challenge. This will be a full blown raid zone, tuned for 40 max level player. it will have various types of encounters with some taking place in the open sands, and others deep within the hive tunnels


Karazhan

Nestled in the forbidding peaks of the Deadwind pass, the lonely tower of Karazhan stands as a haunting reminder of glories past. Once the home and sanctum of the guardian Medivh, Karazhan and its surrounding hamlet have fallen to complete ruin. Now the dead tower is home to the restless dead - and worse. Rumors abound that Medivh's private laboratories and libraries hold the key to mysterious portals to the Twisting Nether. Those who have returned from the dark tower told of demonic horrors that roamed the upper floors. Though none now know who truely controlls the tower, it is clear that some evil force has taken up residence in Medivh's stead.

Other info: Karazhan is designed for a 5-man group of only the highest level players. it has a unique design made up of multiple sections, each of which will play as a separate dungeon, with at least 3 separate instance entrances.

there you go folks. sounds like some pretty sweet stuff we have on the way :)

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