작성자 | 라이오넬. | ||
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작성일 | 2010-04-11 00:03:44 KST | 조회 | 400 |
첨부 |
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제목 |
겔럭시 에디터 코드 추출해봤습니다.
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//GENERATED CODE====================================================================================
//
// Copyright Blizzard Entertainment 2003-2005
//
// Abil.galaxy generated from Abil.xml using GalaxyHeader.xtc
//
// !!! WARNING !!! This is generated code. Changes made here will be overwritten.
//
//GENERATED CODE====================================================================================
// EClassIdCAbil
const int c_classIdCAbil = 0;
const int c_classIdCAbilProgress = 1;
const int c_classIdCAbilEffect = 2;
const int c_classIdCAbilQueueable = 3;
const int c_classIdCAbilRedirect = 4;
const int c_classIdCAbilArmMagazine = 5;
const int c_classIdCAbilAttack = 6;
const int c_classIdCAbilAugment = 7;
const int c_classIdCAbilBattery = 8;
const int c_classIdCAbilBeacon = 9;
const int c_classIdCAbilBehavior = 10;
const int c_classIdCAbilBuild = 11;
const int c_classIdCAbilBuildable = 12;
const int c_classIdCAbilEffectInstant = 13;
const int c_classIdCAbilEffectTarget = 14;
const int c_classIdCAbilHarvest = 15;
const int c_classIdCAbilInteract = 16;
const int c_classIdCAbilInventory = 17;
const int c_classIdCAbilLearn = 18;
const int c_classIdCAbilMerge = 19;
const int c_classIdCAbilMergeable = 20;
const int c_classIdCAbilMorph = 21;
const int c_classIdCAbilMorphPlacement = 22;
const int c_classIdCAbilMove = 23;
const int c_classIdCAbilPawn = 24;
const int c_classIdCAbilQueue = 25;
const int c_classIdCAbilRally = 26;
const int c_classIdCAbilRedirectInstant = 27;
const int c_classIdCAbilRedirectTarget = 28;
const int c_classIdCAbilResearch = 29;
const int c_classIdCAbilRevive = 30;
const int c_classIdCAbilSpecialize = 31;
const int c_classIdCAbilStop = 32;
const int c_classIdCAbilTrain = 33;
const int c_classIdCAbilTransport = 34;
const int c_classIdCAbilWarpable = 35;
const int c_classIdCAbilWarpTrain = 36;
const string c_classIdCAbilName = "CAbil";
const string c_classIdCAbilProgressName = "CAbilProgress";
const string c_classIdCAbilEffectName = "CAbilEffect";
const string c_classIdCAbilQueueableName = "CAbilQueueable";
const string c_classIdCAbilRedirectName = "CAbilRedirect";
const string c_classIdCAbilArmMagazineName = "CAbilArmMagazine";
const string c_classIdCAbilAttackName = "CAbilAttack";
const string c_classIdCAbilAugmentName = "CAbilAugment";
const string c_classIdCAbilBatteryName = "CAbilBattery";
const string c_classIdCAbilBeaconName = "CAbilBeacon";
const string c_classIdCAbilBehaviorName = "CAbilBehavior";
const string c_classIdCAbilBuildName = "CAbilBuild";
const string c_classIdCAbilBuildableName = "CAbilBuildable";
const string c_classIdCAbilEffectInstantName = "CAbilEffectInstant";
const string c_classIdCAbilEffectTargetName = "CAbilEffectTarget";
const string c_classIdCAbilHarvestName = "CAbilHarvest";
const string c_classIdCAbilInteractName = "CAbilInteract";
const string c_classIdCAbilInventoryName = "CAbilInventory";
const string c_classIdCAbilLearnName = "CAbilLearn";
const string c_classIdCAbilMergeName = "CAbilMerge";
const string c_classIdCAbilMergeableName = "CAbilMergeable";
const string c_classIdCAbilMorphName = "CAbilMorph";
const string c_classIdCAbilMorphPlacementName = "CAbilMorphPlacement";
const string c_classIdCAbilMoveName = "CAbilMove";
const string c_classIdCAbilPawnName = "CAbilPawn";
const string c_classIdCAbilQueueName = "CAbilQueue";
const string c_classIdCAbilRallyName = "CAbilRally";
const string c_classIdCAbilRedirectInstantName = "CAbilRedirectInstant";
const string c_classIdCAbilRedirectTargetName = "CAbilRedirectTarget";
const string c_classIdCAbilResearchName = "CAbilResearch";
const string c_classIdCAbilReviveName = "CAbilRevive";
const string c_classIdCAbilSpecializeName = "CAbilSpecialize";
const string c_classIdCAbilStopName = "CAbilStop";
const string c_classIdCAbilTrainName = "CAbilTrain";
const string c_classIdCAbilTransportName = "CAbilTransport";
const string c_classIdCAbilWarpableName = "CAbilWarpable";
const string c_classIdCAbilWarpTrainName = "CAbilWarpTrain";
// EAbilBehaviorStage
const int c_abilBehaviorStageUntoggled = 0;
const int c_abilBehaviorStageToggled = 1;
const string c_abilBehaviorStageUntoggledName = "Untoggled";
const string c_abilBehaviorStageToggledName = "Toggled";
// EAbilBuildStage
const int c_abilBuildStageApproach = 0;
const int c_abilBuildStageWait = 1;
const int c_abilBuildStageConstruct = 2;
const int c_abilBuildStageHalt = 3;
const int c_abilBuildStageResume = 4;
const int c_abilBuildStageFinish = 5;
const int c_abilBuildStageCollide = 6;
const string c_abilBuildStageApproachName = "Approach";
const string c_abilBuildStageWaitName = "Wait";
const string c_abilBuildStageConstructName = "Construct";
const string c_abilBuildStageHaltName = "Halt";
const string c_abilBuildStageResumeName = "Resume";
const string c_abilBuildStageFinishName = "Finish";
const string c_abilBuildStageCollideName = "Collide";
// EAbilEffectStage
const int c_abilEffectStageApproach = 0;
const int c_abilEffectStagePrep = 1;
const int c_abilEffectStageCast = 2;
const int c_abilEffectStageChannel = 3;
const int c_abilEffectStageFinish = 4;
const string c_abilEffectStageApproachName = "Approach";
const string c_abilEffectStagePrepName = "Prep";
const string c_abilEffectStageCastName = "Cast";
const string c_abilEffectStageChannelName = "Channel";
const string c_abilEffectStageFinishName = "Finish";
// EAbilHarvestStage
const int c_abilHarvestStageApproachResource = 0;
const int c_abilHarvestStageWaitAtResource = 1;
const int c_abilHarvestStageHarvest = 2;
const int c_abilHarvestStageWaitToReturn = 3;
const int c_abilHarvestStageWaitForDropOff = 4;
const int c_abilHarvestStageApproachDropOff = 5;
const int c_abilHarvestStageDropOff = 6;
const string c_abilHarvestStageApproachResourceName = "ApproachResource";
const string c_abilHarvestStageWaitAtResourceName = "WaitAtResource";
const string c_abilHarvestStageHarvestName = "Harvest";
const string c_abilHarvestStageWaitToReturnName = "WaitToReturn";
const string c_abilHarvestStageWaitForDropOffName = "WaitForDropOff";
const string c_abilHarvestStageApproachDropOffName = "ApproachDropOff";
const string c_abilHarvestStageDropOffName = "DropOff";
// EAbilMorphStage
const int c_abilMorphStageApproach = 0;
const int c_abilMorphStageWait = 1;
const int c_abilMorphStageAbilsStart = 2;
const int c_abilMorphStageAbilsEnd = 3;
const int c_abilMorphStageActorStart = 4;
const int c_abilMorphStageActorEnd = 5;
const int c_abilMorphStageCollideStart = 6;
const int c_abilMorphStageCollideEnd = 7;
const int c_abilMorphStageFacingStart = 8;
const int c_abilMorphStageFacingEnd = 9;
const int c_abilMorphStageMoverStart = 10;
const int c_abilMorphStageMoverEnd = 11;
const int c_abilMorphStageStatsStart = 12;
const int c_abilMorphStageStatsEnd = 13;
const int c_abilMorphStageUnitStart = 14;
const int c_abilMorphStageUnitEnd = 15;
const string c_abilMorphStageApproachName = "Approach";
const string c_abilMorphStageWaitName = "Wait";
const string c_abilMorphStageAbilsStartName = "AbilsStart";
const string c_abilMorphStageAbilsEndName = "AbilsEnd";
const string c_abilMorphStageActorStartName = "ActorStart";
const string c_abilMorphStageActorEndName = "ActorEnd";
const string c_abilMorphStageCollideStartName = "CollideStart";
const string c_abilMorphStageCollideEndName = "CollideEnd";
const string c_abilMorphStageFacingStartName = "FacingStart";
const string c_abilMorphStageFacingEndName = "FacingEnd";
const string c_abilMorphStageMoverStartName = "MoverStart";
const string c_abilMorphStageMoverEndName = "MoverEnd";
const string c_abilMorphStageStatsStartName = "StatsStart";
const string c_abilMorphStageStatsEndName = "StatsEnd";
const string c_abilMorphStageUnitStartName = "UnitStart";
const string c_abilMorphStageUnitEndName = "UnitEnd";
// EAbilArmMagazineCmd
const int c_abilArmMagazineCmdAmmo1 = 0;
const int c_abilArmMagazineCmdAmmo2 = 1;
const int c_abilArmMagazineCmdAmmo3 = 2;
const int c_abilArmMagazineCmdAmmo4 = 3;
const int c_abilArmMagazineCmdAmmo5 = 4;
const int c_abilArmMagazineCmdAmmo6 = 5;
const int c_abilArmMagazineCmdAmmo7 = 6;
const int c_abilArmMagazineCmdAmmo8 = 7;
const int c_abilArmMagazineCmdAmmo9 = 8;
const int c_abilArmMagazineCmdAmmo10 = 9;
const int c_abilArmMagazineCmdAmmo11 = 10;
const int c_abilArmMagazineCmdAmmo12 = 11;
const int c_abilArmMagazineCmdAmmo13 = 12;
const int c_abilArmMagazineCmdAmmo14 = 13;
const int c_abilArmMagazineCmdAmmo15 = 14;
const int c_abilArmMagazineCmdAmmo16 = 15;
const int c_abilArmMagazineCmdAmmo17 = 16;
const int c_abilArmMagazineCmdAmmo18 = 17;
const int c_abilArmMagazineCmdAmmo19 = 18;
const int c_abilArmMagazineCmdAmmo20 = 19;
const string c_abilArmMagazineCmdAmmo1Name = "Ammo1";
const string c_abilArmMagazineCmdAmmo2Name = "Ammo2";
const string c_abilArmMagazineCmdAmmo3Name = "Ammo3";
const string c_abilArmMagazineCmdAmmo4Name = "Ammo4";
const string c_abilArmMagazineCmdAmmo5Name = "Ammo5";
const string c_abilArmMagazineCmdAmmo6Name = "Ammo6";
const string c_abilArmMagazineCmdAmmo7Name = "Ammo7";
const string c_abilArmMagazineCmdAmmo8Name = "Ammo8";
const string c_abilArmMagazineCmdAmmo9Name = "Ammo9";
const string c_abilArmMagazineCmdAmmo10Name = "Ammo10";
const string c_abilArmMagazineCmdAmmo11Name = "Ammo11";
const string c_abilArmMagazineCmdAmmo12Name = "Ammo12";
const string c_abilArmMagazineCmdAmmo13Name = "Ammo13";
const string c_abilArmMagazineCmdAmmo14Name = "Ammo14";
const string c_abilArmMagazineCmdAmmo15Name = "Ammo15";
const string c_abilArmMagazineCmdAmmo16Name = "Ammo16";
const string c_abilArmMagazineCmdAmmo17Name = "Ammo17";
const string c_abilArmMagazineCmdAmmo18Name = "Ammo18";
const string c_abilArmMagazineCmdAmmo19Name = "Ammo19";
const string c_abilArmMagazineCmdAmmo20Name = "Ammo20";
// EAbilAttackCmd
const int c_abilAttackCmdExecute = 0;
const string c_abilAttackCmdExecuteName = "Execute";
// EAbilAugmentCmd
const int c_abilAugmentCmdExecute = 0;
const string c_abilAugmentCmdExecuteName = "Execute";
// EAbilBatteryCmd
const int c_abilBatteryCmdExecute = 0;
const string c_abilBatteryCmdExecuteName = "Execute";
// EAbilBeaconCmd
const int c_abilBeaconCmdCancel = 0;
const int c_abilBeaconCmdMove = 1;
const string c_abilBeaconCmdCancelName = "Cancel";
const string c_abilBeaconCmdMoveName = "Move";
// EAbilBehaviorCmd
const int c_abilBehaviorCmdOn = 0;
const int c_abilBehaviorCmdOff = 1;
const string c_abilBehaviorCmdOnName = "On";
const string c_abilBehaviorCmdOffName = "Off";
// EAbilBuildCmd
const int c_abilBuildCmdBuild1 = 0;
const int c_abilBuildCmdBuild2 = 1;
const int c_abilBuildCmdBuild3 = 2;
const int c_abilBuildCmdBuild4 = 3;
const int c_abilBuildCmdBuild5 = 4;
const int c_abilBuildCmdBuild6 = 5;
const int c_abilBuildCmdBuild7 = 6;
const int c_abilBuildCmdBuild8 = 7;
const int c_abilBuildCmdBuild9 = 8;
const int c_abilBuildCmdBuild10 = 9;
const int c_abilBuildCmdBuild11 = 10;
const int c_abilBuildCmdBuild12 = 11;
const int c_abilBuildCmdBuild13 = 12;
const int c_abilBuildCmdBuild14 = 13;
const int c_abilBuildCmdBuild15 = 14;
const int c_abilBuildCmdBuild16 = 15;
const int c_abilBuildCmdBuild17 = 16;
const int c_abilBuildCmdBuild18 = 17;
const int c_abilBuildCmdBuild19 = 18;
const int c_abilBuildCmdBuild20 = 19;
const int c_abilBuildCmdBuild21 = 20;
const int c_abilBuildCmdBuild22 = 21;
const int c_abilBuildCmdBuild23 = 22;
const int c_abilBuildCmdBuild24 = 23;
const int c_abilBuildCmdBuild25 = 24;
const int c_abilBuildCmdBuild26 = 25;
const int c_abilBuildCmdBuild27 = 26;
const int c_abilBuildCmdBuild28 = 27;
const int c_abilBuildCmdBuild29 = 28;
const int c_abilBuildCmdBuild30 = 29;
const int c_abilBuildCmdHalt = 30;
const string c_abilBuildCmdBuild1Name = "Build1";
const string c_abilBuildCmdBuild2Name = "Build2";
const string c_abilBuildCmdBuild3Name = "Build3";
const string c_abilBuildCmdBuild4Name = "Build4";
const string c_abilBuildCmdBuild5Name = "Build5";
const string c_abilBuildCmdBuild6Name = "Build6";
const string c_abilBuildCmdBuild7Name = "Build7";
const string c_abilBuildCmdBuild8Name = "Build8";
const string c_abilBuildCmdBuild9Name = "Build9";
const string c_abilBuildCmdBuild10Name = "Build10";
const string c_abilBuildCmdBuild11Name = "Build11";
const string c_abilBuildCmdBuild12Name = "Build12";
const string c_abilBuildCmdBuild13Name = "Build13";
const string c_abilBuildCmdBuild14Name = "Build14";
const string c_abilBuildCmdBuild15Name = "Build15";
const string c_abilBuildCmdBuild16Name = "Build16";
const string c_abilBuildCmdBuild17Name = "Build17";
const string c_abilBuildCmdBuild18Name = "Build18";
const string c_abilBuildCmdBuild19Name = "Build19";
const string c_abilBuildCmdBuild20Name = "Build20";
const string c_abilBuildCmdBuild21Name = "Build21";
const string c_abilBuildCmdBuild22Name = "Build22";
const string c_abilBuildCmdBuild23Name = "Build23";
const string c_abilBuildCmdBuild24Name = "Build24";
const string c_abilBuildCmdBuild25Name = "Build25";
const string c_abilBuildCmdBuild26Name = "Build26";
const string c_abilBuildCmdBuild27Name = "Build27";
const string c_abilBuildCmdBuild28Name = "Build28";
const string c_abilBuildCmdBuild29Name = "Build29";
const string c_abilBuildCmdBuild30Name = "Build30";
const string c_abilBuildCmdHaltName = "Halt";
생략 하겠습니다.
딱보기에 워크보다 단순해 보입니다만.
워크는 코드를 이벤트 먼저 싹 정리하고 조건과엑션을 묶어서 정리한후 게임정보파일을 맨뒤 구석에 처박았는대..
겔럭시 코드들은 따로 따로 저장되서 수십개로 나눠지더라고요.
결론은 뭐가 뭔지 다 알아 볼 수가 없네요.
이 소리는 심심해서 뽑아봄..
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