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작성자 김특성 (59.26.xxx.16)
작성일 2008-05-22 15:45:07 KST 조회 449
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전사 확팩특성?

영웅의 일격 연마 (0/3)   재빠른 손놀림 (0/5)  Bloodletting,(0/3)
(현재와 동일)                (현재와 동일)          (분쇄연마 대신. 분쇄 댐지 
                                                               75%증가에 추가로 
                                                                Bloodbath 라는 기술댐지 75% 증가)

돌진 연마 (0/2)    강건한 의지 (0/3)                천둥벼락 연마 (0/3)
(현재와 동일)      (3포특성이 됐고,                  (현재와 동일)
                        스턴/유혹저항 15% 대신       
                        스턴/유혹 지속시간 30% 감소)

제압 연마 (0/2)     분노 제어 (0/1)             치명상 (0/3) 
(현재와 동일)        (현재와 동일)               (현재와 동일)



                           양손무기 전문화 (0/5)    꿰뚫기 (0/2)
                           (현재와 동일)                (현재와 동일)



도끼류 및 장창류    휩쓸기 일격 (0/1)   둔기류 전문화 (0/5)              도검류 전문화 (0/5)
전문화 (0/5)          (다시 죽소랑         (현재와 비슷한듯하나             (현재와 동일)
(현재와 동일)         자리를 바꾼듯?)     6초에 한번이상 발동안된다는
                                                      문구가 추가됨)

봉쇄 연마 (0/2)                                 무력화 연마 (0/3)                 신체 단련 (0/3)
(현재와 동일)                                    (현재와 동일)                      (현재와 동일)



피의 광란 (0/2)      죽음의 일격 (0/1)   재기의 바람 (0/2)
(현재와 동일)         (현재와 동일)        (현재와 동잍)



                           죽음의 일격 연마 (0/5)    Trauma (0/2)
                           (현재와 동일)                 (일반 공격이 치명타로 적중하면
                                                              ??초 동안 적의 출혈 피해가
                                                              ??% 만큼 증가됨)

Unrelenting Assault (0/3)  끝없는 분노 (0/1) Bull Rush (0/3)
(제압과 복수의 재사용       (현재와 동일)       (돌진과 봉쇄의 스턴 시간이
대기시간이 ??초씩 감소됨)                           ??초씩 증가)


                                      Strength of Arms (0/5)
                                      (힘과 생명력 - 체력이 아님 - 이
                                      1~5% 증가)

                                    
                                      Bladestorm (0/1)
                                      (즉시 소용돌이를 시전하며, 다음 ?? 초간
                                      매 ??초마다 소용돌이를 시전함.
                                      지속시간동안 움직일 수 있지만 다른 기술은 사용못함.
                                      지속시간동안 유혹, 스턴, 공포등에 면역 - 내면의 야수같이)

 

우렁찬 음성 (0/5)             무자비함 (0/5)
                              (현재와 동일)                   (현재와 동일)



                              사기의 외침 연마 (0/5)      분노 해방 (0/5)
                              (현재와 동일)                   (현재와 동일)



회전배기 연마 (0/3)   날카로운 고함 (0/1)          피의 광기 (0/3)            위엄 있는 풍채 (0/5)
(현재와 동일)            (현재와 동일)                  (현재와 동일)               (현재와 동일)



쌍수 무기 전문화 (0/5) 마무리 일격 연마 (0/2)    격노 (0/5)                   
(현재와 동일)              (현재와 동일)                (현재와 동일)



격돌 연마 (0/2)         죽음의 소원 (0/1)                                              무기 전문화 (0/2)
(현재와 동일)            (다시 분노트리로 온듯,                                      (현재와 동일)
                              그리고 공포면역 문구가
                              빠졌음)

전사의 격노 연마 (0/2)                                 질풍 (0/5)
(현재와 동일)                                                (현재와 동일)



정밀함 (0/3)             피의 갈증 (0/1)                소용돌이 연마 (0/2)
(현재와 동일)           (생명력 고정회복에서,       (현재와 동일)
                             매 타격당 전체 생명력의
                             1.5% 회복으로 변경)

Intensify Rage (0/2)                                       광폭태세 연마 (0/5)
(받는 피해로 인한                                           (현재와 동일)
분노 생성량이 20% 증가)

          
Furious Resolve (0/3)      광란 (0/1)                Bloodsurge               
(전투, 광폭 태세의           (현재와 동일)            (피의 갈증 치명타시    
위협 수준이 4/7/10% 감소                               ??% 확률로 다음 공격의
체력이 2/4/6% 증가)                                      공격속도가  ??% 빨라짐. 
                                                                  ??초간 지속)      
                              Titan's Grip (0/5)
                              (양손 무기를 한손으로 
                              들 수 있지만 공속이 
                              ??%씩 느려짐)       

                              Heroic Leap (0/1)
                              (공중으로 점프해 반경 ??미터 내의
                              모든 적들에게 무기 대미지의 50%
                              피해를 입히며 ??초간 멍해지게 함) 

 

피의 분노 연마 (0/2)    전술 숙련 (0/3)           직감 (0/5)
(피의 분노 효과가        (현재와 동일)             (방숙 20 증가에서
25/50% 증가로 변경.                                    회피율 5% 증가로 변경)
즉 처음에 15가 차고
10초간 15가 더 차는듯)

                                방패 전문화 (0/5)        강인함 (0/5)
                                (현재와 동일)              (현재와 동일)


 
최후의 저항 (0/1)        방패 막기 연마 (0/1)    복수 연마 (0/3)           도전 (0/3)
(현재와 동일)             (현재와 동일)              (기존의 효과에 추가로  (현재와 동일)
                                                                복수 대미지 8/16/25%
                                                                증가)


방어구 가르기 연마 (0/3) 무장 해제 연마 (0/3)                        도발 연마 (0/2) 
(현재와 동일)                (무장 해제 지속시간 증가가 사라지고  (현재와 동일)
                                   무장 해제와 Shield Break 기술의
                                   재사용 대기시간이 ??초 감소.
                                   추가로 무장 해제된 적에게 
                                   입히는 피해가 5/10/15% 증가)
방패의 벽 연마 (0/2)    충격의 일격 (0/1)                 방패 가격 연마 (0/2)
(현재와 동일)             (적을 스턴시킬뿐만 아니라     (침묵 효과에 추가로
                                전투력에 비례한 피해를 주며  방패 가격 대미지 5/10% 증가)
                                위협 수준이 크게 증가함)
                                  

방패 전문화 (0/3)                                        한손 무기 전문화 (0/5) 
(현재와 동일)                                              (현재와 동일)



방어 태세 연마 (0/3)    방패 밀쳐내기 (0/1)     분노 집중 (0/3)
(현재와 동일)              (현재와 동일)             (현재와 동일)



                                활력 (0/5)                  Stalwart Protector (0/2)
                                (현재와 동일)              (적의 공격을 막거나 회피했을 때
                                                                 ??의 분노가 생성됨)


Safeguard (0/3)                      압도 (0/1)      Critical Block (0/3)
(가로막기 시전시 받은 대상이   (현재와 동일)   (방패 막기시, 10/20/30% 확률로
받는 피해가 ??초간 ??% 감소됨.                     평소의 두배 피해를 방어함)
추가로 돌진, 봉쇄, 가로막기
시전시 33/66/100% 확률로  
모든 이동방해 효과를 제거함)                             
                                Sword and Board (0/5)
                                (압도나 방패 밀쳐내기 적중시
                                ??% 확률로 방패 밀쳐내기의
                                재사용 대기시간이 초기화되며
                                소비 분노가 ?? 감소됨. ??초간 지속)

                                Shockwave (0/1)
                                (전방에 충격파를 보내, ?? 미터 내의
                                - 냉기 돌풍처럼 콘 형태임 - 모든 적을
                                스턴시키고, 전투력에 비례한 피해를 입힘.
                                위협 수준이 크게 증가함)

 

ㅇ.. 

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