물논 번역은 하지않았도다 알아서 읽으세여 =_=;;
 
New Hero:
Tychus.Findlay
Publishing
- Korean version 
		renamed to Storm of the Imperial Sanctum v5.0+
Systems
- Reworked 
		large fraction of damage functions to optimized for performance into late game 
		scenarios.
Gameplay
- Terrain reworked to optimize performance and use 
		of spatial assets (combat zones greatly enlarged, neutral creep locations 
		clarified, map geometry mirrored).
- You can no longer teleport to side 
		shops.
- Tower Aggro now maintains hero targets until they are out of 
		range.
- Every time a player leaves, his allies now gain a 7% bonus to 
		Damage, Health, and Energy.
Creeps
- Creeps now aggro on player attack 
		order instead of damage.
- Creeps now upgrade themselves every 7.5 minutes, 
		up from 7 minutes.
- Melee Creeps now start at 500 health, down from 
		565.
- Melee Creeps now gain 50 health per upgrade, up from 28.25.
- 
		Ranged Creeps now gain 30 health and 3 damage per upgrade, up from 31.5 health 
		and 2 damage.
- Creeps no longer gain 0.6% damage resistance per 
		upgrade.
- Destroying base structures now grants 1 permanent upgrade level, 
		down from 3.
- Creeps will now prioritize attacking nearby towers over nearby 
		heroes.
- Ultra Creeps no longer scale with time.
- Hero Select display 
		repositioned.
- Creeps no longer have any armor or damage resistance.
- 
		Tower health increased to 3000/4000/5000/6000, up from 
		2150/2550/3150/3850.
Hand of Mengsk
- Incoming damage bonus 
		increased to 30%, up from 20%.
Resonator
- No longer heals user based 
		on Energy loss.
- Now grants 5% Spell Leech.
Barbed Plating
- 
		Activatable damage return removed.
- Now grats a passive 30% Damage 
		Return.
- Passive is now unique.
Garamond.Singsprocket
- 
		Kill Command no longer deals area damage and silences.
- Kill Command SCV 
		explosion damage increased to 25/50/75/100, up from 20/35/50/65.
- Kill 
		Command Turret Time Scale bonus increased to 60%, up from 50%
- Oil Slick 
		cooldown increased to 18 seconds, up from 17.
- Fixed indexing bug that 
		caused some towers to self-destruct when another is deployed.
- SCV 
		Drillmaster Health reduced to 75+10*LVL, down from 75+15*LVL.
- Mk38 Laser 
		Turrets are now Light.
- Mk38 Laser Turret Health reduced to 200+15*LVL, down 
		from 250+20*LVL.
- Fixed bug allowing Mk38 Laser Turrets to see over 
		cliffs.
Balrog.Brutalizer
- Zerg Jordan bonus damage decreased to 
		30/60/90/120, down from 60/100/140/180.
- Zerg Jordan cooldown increased to 
		20 seconds, up from 15.
- Zerg Jordan cast range decreased to 6, down from 
		9.
- Identified glitches in Zerg Jordan interaction with silences. Attempted 
		fix (report if glitch persists).
- Sonic Screech cooldown increased to 18 
		seconds, up from 12.
Lord.Zyrkhan
- Blinkstorm duration is now 
		affected by Time Scale.
- Overdrive residual storms are now affected by Time 
		Scale.
Molgloo.Grunty
- River Racer reworked: Every time Grunty uses 
		an ability, he gains +9/11/13% Movement Speed and Weapon Speed for 8 seconds, 
		stacking up to 5 times. These stacks are refreshed with every 
		proc.
Sarah.Kerrigan
- Glaive Wurm bounces now deal physical 
		damage.
Gabriel.Tosh
- Terrazine Radiation now deals damage equal to 
		4/5/6/7% of the unit's health, instead of 3/4/5/6 (+1%/500 INT).
- Concussion 
		damage increased to 70 (+3% AGI), up from 50 (+3% AGI).
- Rise of Da Spectre 
		duration increased to 120 seconds, up from 60.
System.Cyprus
- Fixed 
		bug causing Seismic Wave pillar explosions to not scale with 
		INT.
Subterran.Unix
- Attacks from Infested Airborne Division no 
		longer have projectile beams.
Jim.Raynor
- Attacks from Raynor's 
		Raiders no longer have projectile beams.
- Jim.Raynor's attack beam 
		redesigned.
EnTaro.Tassadar
- Khala Triforce now deals damage equal to 
		180% of Tassadar's weapon damage , and slows the target's movement speed by 30% 
		for 2 seconds.
- Khala Triforce cooldown increased to 20/17/14/11, up from 
		18/14/10/6.
- Khala Triforce energy cost increased to 80/100/120/140, up from 
		40/50/60/70.
- Juxtapose now generates an illusion every 6/5/4/3 attacks, 
		down from 14/12/10/8
- Juxtapose now caps out at 5 
		illusions.
BioTron.Tyrannitus
- Putrify no longer silences the 
		target.
- Putrify now lasts 15 seconds, up from 10.
- Fixed bug linked to 
		Aberrated Claymore causing stuck characters.
Viron.Volkov
- Aerobic 
		Phage now deals 40/60/80/100 (+3% INT) damage, up from 30/40/50/60 (+2% 
		INT).
- Gaseous Phage now deals 15/20/25/30 (+1% INT) damage, up from 
		10/15/20/25 (+1% INT).
Prelate.Zeratul
- Identified glitches in Phase 
		Strike interaction with silences. Attempted fix (report if glitch 
		persists).
- Phase Strike flight path reworked.
- Phase Strike no longer 
		refunds cooldown and energy when used to kill a unit.
- Phase Strike's 
		cooldown is now reset whenever Zeratul kills a unit, instead of whenever Zeratul 
		kills a unit with Phase Strike.
- Phase Strike energy cost reduced to 50, 
		down from 70.
Neutral 
		Creeps
=======================================
- Creep camp spawn rate 
		increased to every 2 minutes, up from 1 minute.
- When a Super Creep in a 
		neutral camp is destroyed, it is spawned for your team in a random lane 
		
during the next wave.
- Neutral creeps gain upgrade levels every 7.5 
		minutes.
Neutral Creep 
		Reworks:
---------------------------------
Marines - Removed.
Vikings - 
		Removed.
Marauders - Removed.
Accompanying Creep (2 per 
		camp):
---------------------------------
Dominion Kill Squad - 300 base 
		health, 15 DPS. Attacks slow Weapon and Movement Speeds (20%) of enemies in an 
		area for 2 seconds. +50 Health, +3 DPS per level.
Super Creep (1 per 
		camp):
---------------------------------
Siege Engine - 800 base health, 
		33 DPS. When within range of an enemy structure, will turn into siege mode, 
		outranging and dealing bonus damage to structures (50 DPS/66.66 DPS). Once in 
		siege mode, the Siege Engine will focus on the tower until it is dead. +100 
		Health, +5/10 DPS per level. 
Dominion Thor - 1000 base health, 50 DPS. 
		Variable Strike Cannons hit random zones near a target enemy to damage and slow 
		enemy Movement and Weapon Speeds by 30% for 2 seconds in a large area (100 DPS). 
		Channel lasts 5 seconds. +150 Health, +10 DPS per level.
Dominion Devil 
		Dog - 700 base health, 33 DPS. Deals splash damage and amplifies damage against 
		burned enemies or structures by 5% per attack, stacking up to 5 times. Debuffs 
		last 8 seconds. +80 
Health, +5 DPS per level.