- v4.11 Private Beta Patch Notes (Do not discuss on forums.)
 - Legend:
 - *- Not yet implemented.
 - - Implemented.
 - Gameplay
 - - Added Jim.Raynor
 - - Floating Combat Text (-fct) has been removed for issues regarding latency.
 - - Added Crit Chance, heroes start with 0% Crit Chance.
 - - Added Crit Damage, heroes start with 100% Crit Damage.
 - - Critical Hits are now affected by armor.
 - - Pools now regenerate shields at the rate of 7% per second.
 - - Creeps no longer start with armor.
 - - Creeps now gain +0.6% Damage Resist per stack of scaling.
 - - Creeps now gain 5% of their base health/shield per stack of scaling (every 7 minutes), instead of
 - 20 health per stack.
 - - Talent and Player Experience systems added.
 - - Game now supports up to 3 spectators.
 - - Creep movement speed is now 2.85, up from 2.25.
 - - Heroes now start with two additional abilties: Vitalize and Energize
 - Vitalize: Restore 100+(LVL*10) health to yourself, and 50% of that to nearby heroes. Heals for 50%
 - less if the target has been healed in the last 8 seconds. 5 minute cooldown.
 - Energize: Restore 150+(LVL*15) energy to yourself, and 50% of that to nearby heroes. Restores 50%
 - less if the target has been healed in the last 8 seconds. 5 minute cooldown.
 - Talents
 - - Player Experience system implemented. Experience gained is based on a logistic function of game
 - time and game outcome. You will not gain experience for leaving or playing underpopulated games.
 - - Player Experience maximum level is set to 25.
 - - Talent System Implemented. You gain 1 Talent point per level of Player Experience.
 - - You can now save up to 10 different builds.
 - - Hero Select UI modified to include Talent build selection. Builds will only be applied to your
 - hero during hero select. Modifying them during the course of a game will have no effect.
 - Offesive
 - - Added the following talents to the Offensive tree:
 - Mental Focus 1 +0.75% Spell Damage
 - Mental Focus 2 +0.75% Spell Damage
 - Hunter's Edge 1 +4% Damage against non heroic units.
 - Hunter's Edge 2 +4% Damage against non heroic units.
 - Deadly Aim 1 +1% Crit Chance
 - Deadly Aim 2 +1% Crit Chance
 - Deadly Aim 3 +1% Crit Chance
 - Instinct 1 +1% Time Scale
 - Instinct 2 +1% Time Scale
 - Instinct 3 +1% Time Scale
 - Malice 1 Your critical strikes lower the target's armor by 25 for 6 seconds.
 - Malice 2 Your critical strikes lower the target's armor by 25 for 6 seconds.
 - Malice 3 Your critical strikes lower the target's armor by 25 for 6 seconds.
 - Madness You gain +3% Weapon Damage for 5 seconds after using an ability.
 - Sharpened Steel 1 +2% Critical Strike Damage
 - Sharpened Steel 2 +2% Critical Strike Damage
 - Sharpened Steel 3 +2% Critical Strike Damage
 - Shrivel [Ability] Reduce a target's Spell Damage, Weapon Damage, and Movement Speed by 30% for 5
 - seconds. 5 minute cooldown.
 - Might 1 +1% Weapon Damage
 - Might 2 +1% Weapon Damage
 - Might 3 +1% Weapon Damage
 - Haste 1 +1% Time
 - Haste 2 +1% Time
 - Disorienting Blow Your attacks have a 7% chance to reduce the target's movement speed by 50%
 - for 3 seconds..
 - Sprint [Ability] You deal 12% more damage, and gain +25% movement speed for 15 seconds. 5 minute
 - cooldown.
 - Defensive
 - - Added the following talents to the Defensive tree:
 - Heat Resistant 1 +0.25% Spell Resistance
 - Heat Resistant 2 +0.25% Spell Resistance
 - Heat Resistant 3 +0.25% Spell Resistance
 - Reflex Training 1 2% Evasion
 - Reflex Training 2 2% Evasion
 - Reflex Training 3 2% Evasion
 - Artful Dodger On dodge, increase your movement speed by 10% for 6 seconds.
 - Enduring Pulse 1 +0.25 Health Regeneration
 - Enduring Pulse 2 +0.25 Health Regeneration
 - Enduring Pulse 3 +0.25 Health Regeneration
 - Hardened Steel 1 +50 Armor
 - Hardened Steel 2 +50 Armor
 - Hardened Steel 3 +50 Armor
 - Impunity Reduce all incoming damage by 2.
 - Fortitude 1 +25 Health
 - Fortitude 2 +25 Health
 - Fortitude 3 +25 Health
 - Evasion [Ability] 50% Evasion for 8 seconds. 5 minute cooldown.
 - Resilience 1 0.25% Damage Resistance
 - Resilience 2 0.25% Damage Resistance
 - Templar's Resolve 1 +0.75% Weapon Speed and Spell Damage
 - Templar's Resolve 2 +0.75% Weapon Speed and Spell Damage
 - Templar's Resolve 3 +0.75% Weapon Speed and Spell Damage
 - Counter 10% chance to counterattack when damaged by a physical attack, returning 100% of the damage.
 - Last Stand [Ability] You gain 30% of your maximum health for 20 seconds. After the effect
 - expires, the health is lost. 5 minute cooldown.
 - Utility
 - - Added the following talents to the Utility tree:
 - Energy Reserves 1 +20 Energy
 - Energy Reserves 2 +20 Energy
 - Ocular Implants 1 +1 Sight Radius
 - Ocular Implants 2 +1 Sight Radius
 - Commitment 1 Respawn time reduced by 7.5%
 - Commitment 2 Respawn time reduced by 7.5%
 - Regeneration 1 Recover 0.1% of your missing health and energy every 3 seconds.
 - Regeneration 2 Recover 0.1% of your missing health and energy every 3 seconds.
 - Regeneration 3 Recover 0.1% of your missing health and energy every 3 seconds.
 - Brainstorm 1 +0.25 Energy Regeneration
 - Brainstorm 2 +0.25 Energy Regeneration
 - Brainstorm 3 +0.25 Energy Regeneration
 - Avarice You gain an additional 2 minerals every 10 seconds.
 - Gifted Pupil 1 +2% Experience Gain
 - Gifted Pupil 2 +2% Experience Gain
 - Swiftness 1 +1.5% Movement Speed
 - Swiftness 2 +1.5% Movement Speed
 - Flash [Ability] Teleport up to 8 units away. 5 minute cooldown.
 - Prodigy 1 +2% Time Scale
 - Prodigy 2 +2% Time Scale
 - Brain Surgeon 1 After using an ability, you gain +3% Time Scale for 2 seconds.
 - Brain Surgeon 2 After using an ability, you gain +3% Time Scale for 2 seconds.
 - Savvy 1 Each time you kill or assist a hero kill, you recover 10% health and energy.
 - Savvy 2 Each time you kill or assist a hero kill, you recover 10% health and energy.
 - Reboot [Ability] Reduce all cooldowns by 15 seconds. 5 minute cooldown.
 - Serrated Cleaver
 - - Damage increased to 35, up from 30.
 - - Passive removed.
 - - Now grants +13% Crit Chance.
 - Pulse Hammer
 - - STR bonus increased to 200, up from 130.
 - - Damage bonus increased to 35, up from 30.
 - - Recipe cost increased to 1100, up from 700.
 - Darksteel Titan
 - - Damage bonus increased to 80, up from 60.
 - Infernal Shard
 - - Passive removed.
 - - Now grants +15% Crit Chance.
 - - Now grants +10% Crit Damage.
 - Twin Paradox Isolator
 - - Recipe cost increased to 900, up from 500.
 - Primal Gutter
 - - Passive removed.
 - - New Passive: Units attacking you will lose 10% MS and AS for 1.5 seconds.
 - - Weapon damage bonus removed, down from 10.
 - - Now grants 175 health.
 - - Recipe cost increased to 900, up from 600.
 - Hand of Mengsk
 - - Damage amplification decreaesd to 20%, down from 30%.
 - - Now lasts 8 seconds, down from 13.
 - Sanctum Relic
 - - Reduced animation density to 8:1, down from 3:1.
 - - Reduced lifesteal to 17%, down from 20%.
 - Smoke Screen
 - - No longer inherits colors from the owner.
 - Psiblaster Beacon
 - - Laser beams from Psiblaster Marines are now green
 - Hyperion Shield Generator
 - - Now silences a single target for 6 seconds, and amplifies all damage dealt to that unit by 30%.
 - Sunflare Gun
 - - Damage increased to 300 +20% of primary attribute, up from 400.
 - - Damaged units no longer recieve -90% Time Scale.
 - Arbalest Beacons
 - *- Now shoot blue beams instead of missiles.
 - Isomorphic Pyre
 - - Damage bonus changed to 4% of the target's maximum health.
 - - Bonus damage is now spell damage instead of true damage.
 - - Passive damage bonus is now unique.
 - Spell Buffer
 - - Shield bonus reduced to 100, down from 150.
 - Vagabond.Darpa
 - - Sonic Grenade now silences properly at levels 2,3,4.
 - - Sonic Grenade range increased to 7, up from 5.5.
 - - Attack range increased to 5, up from 4.5.
 - - Tracking Spider now deals 30/45/60/75 (+5% AGI) damage, up from 20/35/50/65 (+4% AGI) damage.
 - - Desperado Jump range increased to 7/9/11, up from 6/7/8.
 - System.Cyprus
 - *- Added icons.
 - Egon.Stetmann
 - - Causatic Salve now heals/damages for 75/100/125/150 (+10% INT), up from 75/100/125/150 (+4% INT).
 - Roulette.Jackson
 - - Optic Beam damage increased to 30/45/60/75 (+8% INT) up from 30/45/60/75 (+7% INT).
 - Shadow.Geminus
 - - Shade damage increased to 90/170/250/330 (+10% AGI), up from 90/150/210/270 (+7% AGI).
 - Subterran.Unix
 - *- Added icons.
 - - Metabolic Parasite base damage inceased to 40/70/100, up from 30/50/70.
 - - Infested Airborne Division units now have 60% Spell Evasion.
 - Vorpal.Valedict
 - - Vorpal Spheres now turn red as they decay.
 - Geminus.Boros
 - - Spell Storm now prevents you from using other abilities.
 - - Spell Storm damage reduced to 60/80/100/120 (+2% STR), down from 70/90/110/130 (+3% STR).
 - - Omnislash no longer deals splash damage.
 - - Psionic Bola is no longer intercepted by Light units.
 - - Burning Blade now deals spell damage, instead of ranged damage.
 - Chuck.TBone
 - - Fixed tooltip error in Capactitive Clip (6% -> 9%).
 - - Echo Matrix no longer procs off Light units.
 - Molgloo.Grunty
 - *- Added icons.
 - - Swamp Trap now reveals a small area of radius 2 around itself.
 - BioTron.Tyrannitus
 - - Fixed tooltip error in Hive Master (2% -> 4.5%, 2% -> 2.5%).
 - - Infected Civilians now deal 60% less damage to structures.
 - Lord.Zyrkhan
 - - Overdrive damage reduced to 20/30/40/50 (+2% STR), down from 15/30/45/60 (+3% STR).
 - - Blinkstorm damage reduced to 20/30/40/50 (+2% STR), down from 15/30/45/60 (+3% STR).
 - Infernal.Mandrake
 - - Cast range of Molten Lance reduced to 6/7/8/9, down from 6/8/10/12.
 - Rory.Swann
 - - Chronorift Fortification armor bonus decreased to 150/300/450/600, down from 300/600/900/1200.
 - - Flaming Stevie now deals pure damage.
 - Micro.Gravitus
 - - Spatial Flux cast range increased to 6/7/8/9, up from 5/6/7/8.
 - - Expand! now grants 120/210/300 Strength, up from 90/180/270.
 - - Expand! no longer reduces weapon speed.
 - - Expand! now increases movement speed by 4/8/12%.
 - Tiberius.Rancor
 - - Armageddon recharge time increased to 30 seconds, up from 25.
 - - Armageddon now has a 1.5 second delay between use.
 - - Armageddon damage increased to 120/210/300 (+8% INT) damage, up from 80/150/220 (+8% INT).
 - - Armageddon now slows enemies by 30% for 5 seconds.
 
I hope someone can translate this. Sorry I can't help more.



                            






            
            
            
            
            
            
            
            
            
            

                                



