지젼...겁스 하이테크(TL6에서 8까지를 다룸)의 산탄총 항목에 위치한 특수한 산탄총 탄알 항목
Exotic Shotgun Ammo
Shotguns have an especially wide selection of possible loadings.
There are many choices besides shot (p. 173) and rifled slugs (p. 166).
Most are uncommon, but might prove just the ticket for adventurers . . .
APDS (p. 167). A 12G 2.75” shell with Dmg 6d(2) pi+, Acc 4, Range
150/1,600, RoF and Rcl as slug. $1.50 ($7.50 as experimental round).
LC2.
APHC (p. 167). In the 1980s, a company in Italy introduced a 12G
2.75” shell with Dmg 5d(2) pi+, Acc 4, Range 100/1,200, RoF and Rcl as
slug. $1 ($5 as experimental round). LC2.
Barricade-Penetrating Tear Gas (p. 171). Many police agencies use the
“Ferret-12,” a light tear gas shell in 12G 2.5” that penetrates doors and
window panes. It has Dmg 2d-1(0.5) cr with a 4-yard-radius cloud lasting
20 seconds, Acc 3, Range 15/250, RoF as slug, Rcl as slug-1. Won’t
cycle in auto-loaders. $1.50. LC3.
Baton (p. 168). Most shotgun baton rounds are 12G 2.5” shells with
Dmg 1d(0.5) cr, Acc 2, Range 20/250, RoF as slug, Rcl as slug-1. Won’t
cycle in auto-loaders. $1. LC3.
Beanbag (p. 168). Most beanbag loadings are 12G 2.5” shells with
Dmg 1d(0.2) cr dkb, Acc 0, Range 10/150, RoF as slug, Rcl as slug-1.
Won’t cycle in auto-loaders. $1.50. LC3.
Flame Jet. Marketed as “Dragon’s Breath,” this 12G 2.75” shell emits
a fiery cone of zirconium sparks from the muzzle (see Area and
Spreading Attacks, p. B413). The cone is 10 yards wide at the base; Dmg
1d-2 burn, Range 75. This restricts the weapon to firing once every four
seconds, as the shell continues to discharge sparks for about three seconds
(this no longer counts as an attack, however) – and thus shouldn’t
be used from an auto-loader, which ejects the shell after firing! While
available since the 1960s, such ammo hasn’t entered common service,
as its effectiveness is limited and it eventually ruins the shotgun’s barrel.
It’s commercially available in the U.S. market. $1.25 ($6 as experimental
round). LC3.
Frangible (p. 167). Most frangible slugs for door-breaching are 12G
2.75” shells with Dmg 5d(0.5) pi++, Acc 3, Range 50/600, RoF and Rcl
as slug. $0.75. LC3.
HE (p. 169). HE shotgun shells are exceedingly rare. An Argentine
company introduced a 12G 2.75” shell in the 1970s that has Dmg 4d(0.5)
pi++ with a 1d-1 [1d] cr ex follow-up, Acc 4, Minimum Range 3, Range
100/1,200, RoF and Rcl as slug. $1 ($10 as experimental round). LC1.
HEAT (p. 170). HEAT shells in shotgun calibers are also rare. In
2004, the U.S. Marine Corps tested a British fin-stabilized 12G 3” design
that has Dmg 1d(10) cr ex with 1d-1 cr ex linked, Acc 4, Minimum
Range 3, Range 100/1,200, RoF and Rcl as slug. $2 ($20 as experimental
round). LC1.
Multi-Flechette (MF) (p. 174). In 1967, U.S. Navy SEALs experimented
with an MF load in a 12G 2.75” shell with Dmg 1d+1 pi-, Range
100/1,200, RoF n¥20. $2 ($10 as experimental round). LC3.
Rock Salt. Any shotgun shell can be handloaded (p. 174) with rock
salt instead of a lethal payload. This doesn’t do any damage, and Range
drops to 10, but any hit requires a HT roll to resist (with DR added as a
bonus!). Failure results in “moderate pain” (p. B428). On a critical hit,
the target is struck by the shot cup or wadding, for 1d-3(0.2) pi. $0.25.
LC4.
Rubber Shot (p. 174). The 12G 2.5” shell adopted by the U.S. Army in
1999 has Dmg 1d-3(0.2) cr, Range 20/120, RoF n¥18. Won’t cycle in
auto-loaders. $1. LC3.
Silent Shot. In 1968, the U.S. Navy tested a “silent” (p. 165) shotload
in a 12G 2.75” shell with Dmg 1d(0.5) pi-, Range 30/600, RoF n¥12.
Won’t cycle in auto-loaders. $5 ($25 as experimental round). LC2.
GURPS 4th edition High-tech에서 발췌
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