playXP

서브 메뉴

Page. 349 / 1483 [내 메뉴에 추가]
글쓰기
작성자 Corelius
작성일 2018-06-15 01:49:45 KST 조회 1,352
제목
CO-OP Mission Commander Abathur rework

1. Gathering Biomass

 Needless to say, this is a personal matter. Some players (including myself) like to move about collecting dropped biomass. But, at the same time, this is quite a tedious task to a lot of players, just like gathering essence for Dehaka. In Dehaka's case, only a single hero needs the essence, enabling one to control all the other troops without any problems. However, Abathur's whole army has to move around place after place to collect biomass. This makes the Guardian/Devourer composition appear to be slow, though they both have respectable movement speeds.

 A lot of people have suggested storing the obtained biomass just like the energy for the Spear of Adun, and giving either a hotkey or top panel button for allocating biomass to individual units. I agree with this suggestion. This can prevent roaches from gobbling up the biomass that were for Mutalisks, Devourers, Guardians, and Vipers in a typical air unit composition. Seeing a golden Roach instead of a golden Devourer can sometimes be quite annoying.

 Also, it would be nice if Ravagers got a cooldown reduction for Corrosive Bile as they collect biomass, since Corrosive Bile is the main source of damage for Ravagers. Currently, their attack speed and health increase just doesn't seem to compensate for those frustrating pathblocks.

 

2. Unit Improvements

 Frankly speaking, Abathur's army is quite formidable. 3 Brutalisks and 3 Leviathans are enough to complete a whole mission in the hands of a skilled player. Vile roaches (endless slows), Swarm queens (healers with quite a DPS), Ravagers (Burst damage with Biles), Mutalisks (a lot of potential), Devourers (air dominance), Guardians (with Siege Tank range), and Vipers (crowd control) have their places in the deadly army of the Evolution Master, especially in the late-game.  Unfortunately, one unit is missing here. Swarm Hosts.

 Without biomass, Abathur's Swarm Hosts have lower HP and DPS than Amon's Swarm Hosts. Even if we consider collecting biomass, nerfs on the Swarm Hosts make them more or less ineffective compared to other units in Abathur's army. I think the range for Locusts should at least be increased back to 3. Currently they are absolutely dwarfed by Dehaka's Flying Locusts. A cost decrease for the Deep Tunnel evolution (150/150 instead of 200/200) would also be very welcome.

 Another small thing that might be improved is the gigantic collision size of ravagers sitting on a pile of biomass. A modest decrease in collision size will surely do no harm.​ 

 

최종 진화물 얘기는 댓글에서 반대들이 많으셔서 뺐습니다. 귀찮기도 했구요

지속적인 허위 신고시 신고자가 제재를 받을 수 있습니다.
신고 사유를 입력하십시오:

발도장 찍기
아이콘 아지르 (2018-06-15 01:59:34 KST)
0↑ ↓0
센스 이미지
번역 수고하셨습니다
저군진군 (2018-06-15 06:37:31 KST)
0↑ ↓0
센스 이미지를 등록해 주세요
번역해주셔서 감사합니다
댓글을 등록하려면 로그인 하셔야 합니다. 로그인 하시려면 [여기]를 클릭하십시오.
롤토체스 TFT - 롤체지지 LoLCHESS.GG
소환사의 협곡부터 칼바람, 우르프까지 - 포로지지 PORO.GG
배그 전적검색은 닥지지(DAK.GG)에서 가능합니다
  • (주)플레이엑스피
  • 대표: 윤석재
  • 사업자등록번호: 406-86-00726

© PlayXP Inc. All Rights Reserved.