협동전 게시판 beta
협동전 공략 beta
작성자 | Winner7 | ||
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작성일 | 2017-07-30 06:07:30 KST | 조회 | 2,108 |
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핫산님, 님의 피닉스 상향안 영어판 드디어 만들었습니다. 같다 붙이세요... (4시간 걸렸음, 덕분에 잠도 못잤음... 직접 만들었습니다)
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Hi, I would like to recommend this Fenix feedback to the Blizzard. I would be very appreciate if you admit my feedback, only even a part of it.
I made a direction to enhance only the components that Fenix have in present.
(1). Variable Deployment : Fenix armor suit switch cooldown reduce from 15 to 10 seconds.
(2). Avenging Protocol: Increase duration (around 15-30sec would be appropriate), applying this ability not only heroes, but also to normal units. During Avenging Protocol, they get +25% movement speed and attack speed, plus, with health regeneration (upto 25% of its maximum health).
(3). Rapid Recharge: Increase Fenix Armor Suits that are currently offline regenerate health,shield,energy 50% faster. (1.5 times than usual). Abolish Power Set 1; Fenix Suit Offline Energy Regeneration.
- At a rate of 20% energy recovery per minute, it's too slow even considering the total amount of energy, 15 times that of other heroes. In addition, they basically recover energy quick and are also quick with energy recovery mastery power set, but only the Fenix has a slower recovery rate, even with mastery power. To conclude, the rapid recharging property itself is too weak. In fact, this is much slower than the rest of the commanders, but I compromised myself at 50% additionl recovery, which was the default error in early pach when Fenix came out. The heal regeneration itself is relatively fast, but it only takes about three minutes and twenty seconds to get the energy 500. When investing full power set in energy recovery today (+15%) , makes it to to 4 minutes 21 seconds to full recharge the energy.
Power Set 1
- Increase Fenix attack speed (60% at 30 points)
- Additional Fenix Offline Regeneration (30% at 30 points)
Concept: Assist army on back VS Specialize in skill reinforcement & tank in front
Power Set 2
- Increase legendary heroes Health/ Attack Speed : Upto 30%
- Reduce unit reproduction time : 2% per point, upto 60%
Concept: Strengthen legendary heroes resist to enemy even better VS Get more opportunity to get Avenging Protocol ability
I think it's hard to tolerate the fact that the characteristics of the Phoenix are composed mainly of the unit of the warrior, and that it is the cause of the weakening of the Phoenix, and that there is no increase in the speed of production while imitating the concept of the Quantity over Quality.
Power Set 3
Concept: Accelerate faster reproduction on unit training VS Reducing the high resource pressures due to many upgrades to be accomplished.
(1). Legionnaire : Basic unit costs reduce 200 into 175, reduce population into 2. (Adapting lv1 , final cost: 140/0, 2 population)
Considered its increased stats as a its special ability. So, I expected that if so, the rise in costs is too high.
(2). Adept : Shade attack can effect the ground melee attack, basic attack cause affected units to take bonus damage for 5 seconds, reduce costs (125/50→100/50, lv1 ability adapted : 80/40)
(2.5) Talis : Add 'Resonating Glaives ' upgrade (Basic attack speed 2.25→1.55, with mastery power, maximum attack speed 1.29)
Adept have a many conversation going in starcraft 2 users, and I definitely will go over this point. It will be great to give the debuff, which take more damage if they are touched, same as the campaign Adept have in Psionic Transfer effect. If it is difficult to upgrade Adept stats directly, I would rather hang on to the indirect fire support effect to debuff. It is also an increase in the efficiency of the unit cost, for they were basically cost 100/50 in campaign Adept. Talis's Resonating Glaives was added as a same context as Kaldalis's increased attack speed (1.2→0.8). I am looking forward to see synergy in her basic attack (enemy declined defense debuff when attacked) with Adept giving additional debuff, resulting increased firepower+ attack speed.
(3). Scouts: Increase Combat Sensor Array effect +1 range into +2 range.
(3.5). Mojo : Add 'Gravity Thruster' upgrade (Scouts increase movement speed upgrade in Starcraft 1)
Thus, Mojo's speed is applied as an additional element that differentiates itself from normal units. The upward effect is 33.5%, which is equal to Scouts increased movement speed in Starcraft 1 (Mojo moving speed 3.75). Solving the problem of scouts short attack range slightly, but give Mojo additional maneuverability. Once Mojo has arrived, Talandar comes next, followed by other warriors and general units, and now I think it helps solve the sudden out-of-sight situation.
(4). Immortal : The barrel now automatically locate enemy units when in move. (Multiplayer Immortal ability)
(4.5) Taldarin : 'Enhanced Barrier' upgrade (Increase shield point to 200)
Improved the convenience of the Immortal in terms of firepower and increased the survival efficiency by raising the shield to Taldarin.
(5). Disruptor : Increase basic attack from 9 to 18 (+2 in each attack upgrade), as well as allow to attack air units. When the enemy's air force is strong enough to go to the Disruptor to have AOE damage, we are trying to fill the weakness that does not receive the characteristics of the warrior to the ability to support the firepower. I think it is necessary to have this merit because other protoss magic units, like Artanis High Templar and Alarak's Ascendent, their skill can attack air enough to give AOE damage to both ground and air, but disruptor cannot.
(6). Warbringer and Clolarion already have a stronger strength than the their basic units, Colossus and Carrier. Colossus and Carrier are also high rated, strong enough to give no special improvements
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