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작성일 | 2016-01-29 22:24:01 KST | 조회 | 186 |
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Balance Update Today
The Balance Update is going out today and we’ve been discussing many potential issues and topics internally and externally, but now is the time to refocus and analyze the effects of today’s patch changes and realign our immediate goals.
Beginning today, we’re focusing on the specific issues and changes that will come from the balance update. We’re getting a lot of mixed feedback based on initial impressions. One example is TvP at the pro level in KR, where we’re getting feedback ranging from “Protoss has completely no chance vs. Terran and will lose every single game,” to “these changes were way too minor that there’s no impact whatsoever in the matchup,” with lots more between those two extremes.
What this shows is that it takes time for even the very best players in the world to know for certain the impact of any changes to the game. So let’s keep an open mind, play a lot of games, explore exactly what changed, and discuss what the best moves will be going forward.
Wait Time Issue at the Top of the Ladder
There was an issue where the highest skill level players were getting a higher frequency of uneven matches, and we are hoping to put out a solution very soon to increase match quality by giving these players more time to find ideal opponents in the queue. This will be addressed with the season roll on February 1.
League Boundary Distribution Update
We made some minor adjustments to Bronze and Silver leagues to maintain our previous percentages. These adjustments are also planned to be addressed with the season roll on February 1.
Leave League Bug
This turned out to not to be a universal issue, but we have confirmed that under certain circumstances leaving league can produce unintended matchmaking behavior. We have already mitigated various edge cases that led to this in recent hotfixes, and we expect further improvements moving forward.
No New Maps for Season 1
As we discussed at the end of last year, we aren’t planning to add new maps for Season 1. We wanted to review our reasoning behind this again, because we are seeing some discussion regarding this topic.
We believe these are solid reasons to keep the current map pool for Season 1. However, because these maps will be on rotation a bit longer than normal, we should definitely discuss the potential of rotating a higher number of maps out for Season 2. Let’s get discussions going regarding this question this week.
Online Features
We wanted to provide an update on ongoing work in various parts of the game:
That’s just a sample of the things that we’re actively working on, and there’s a lot of other work in motion and in our backlog. Please keep in mind that after we begin implementing a change, we still need time for iteration, polish, localization, and quality assurance before new features and content are ready to be deployed. We’re grateful for your support and your patience as we continue to evolve StarCraft II!
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