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작성자 청소년관람불가
작성일 2015-12-12 13:26:15 KST 조회 677
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스2 공홈에 올릴 기생죽창 변경안 영어로 썼는데 도와줄분?

기생죽창 변경사항을 간단하게 말하자면

 

1. 알라라크의 파도 날리기 기술에서 컨셉을 받아왔음

2. 유닛 하나에 죽창을 걸어서 컨트롤 하는데 장애를 만드는 대신

죽창을 전방에 직선으로 날려서 공격하는 거임

3. 그러면 상대방은 그걸 보고 양 옆으로 피하든지, 항상 화두가 되는 데스볼 분리되는것도

가능함.

4. 동시에 저그는 상대한테 어느 정도의 딜을 주게 되고, 상대는 그걸 최소화 할 

좀더 쉬운 방법이 생기는 거임

 

쨌든 나보다 영어에 해박한 게이들이 읽고 문법좀 고친다음 공홈에 올려줬으면함.

내가 올릴려고 했더니, posting ability is disabled 라고 뜨면서 게시물이 안써짐.

 

님들의 힘을 믿어 의심치 않음. 

 

---------------------------------------

When i first heard the news that Blizzard is accepting feedback from players and applying to

in-game, personally thought that it would be perfect time to express my thought about the biggest problem which is also known as balance-breaker, parasitic bomb. 

 

So, this post will be mainly about parasitic bomb that destroys equilibrium among 3 races.

 

Because of this ridiculously strong and overpowered skill, all races are having such a pain while playing game. Especially Protoss players are having most of pains during the game. 

 

And this becomes more clear when the game gets longer.

 

For example, as Protoss plater, we have 2 choices while we are playing against Zerg.

Either we go for All-in push or go for late game and create Skytoss army.

But, ever since the emergence of this creation, parasitic bomb, neither of them can be a solution

 

When Protoss players attempted to go for All-in, we realize that it is almost impossible to try it 

since Zerg can take multiples of expansion while Protoss players are having 2 or 3 expansions.

Most of time, Protoss players require 2 bases to try All in.

But while we are establishing second expansion, Zerg is already done with being completely settled at third base. 

This means that Zerg is harvesting approximately 30 percent more minerals and gas 

and posses more resources to reinforce their army. 

As a result, Zerg will be having larger, stronger and more complete army than Protoss.

 

This also means that it forces Protoss players to turtle and aim for late-game.

 

But this is ALSO IMPOSSIBLE.

It is because of Parasitic bomb.

 

To explain about Parasitic Bomb, the Viper selects a unit and throw a chunk of gas to selected unit.

Then selected unit will be covered with this deadly gas and it will follow wherever that unit goes.

Also, this gas will be giving such a high DPS damage to other units around. 

When Viper successfully throws more than 2 gas chunk, Zerg players will be dealing 

such a insane amount of damage within 2 seconds.

 

Although the area that gives splash damage is narrow, Protoss air units will be receiving ridiculous

amount of damage since it is easy to overlap many units at a spot.

This situation leads to massive death of army.

 

Some people say "then control your units like a god" but it is also not easy.

 

For example, i tend to select all phoenixes at number 3 control group.

When some of my phoenixes get covered with parasitic bomb, then i select those units and send them

to somewhere further from my units so that they don't have to give splash damage and all die together.

And then, i press number 3 again to control my other phoenixes but ones i sent further away

come back give massive splash damage and die all together.

This is ridiculous. 

 

In this situation, Protoss players should send phoenixes with parasitic bomb really far away

and select rest of them and put them into control group 3 once again.

 

This whole situation gives such a big disadvantage to all of Protoss and Terran even Zerg itself 

since every nanosecond is important while combat is happening.

 

It is ALSO extremely difficult to use High-Templar's Feedback skill to Vipers 

because they are always with Brood-Lord and other ground units. Once i approach them to

give Feedback, the Broodlings run over and kill all my HT. 

 

Hence, i strongly argue that this ridiculously terrifying skill should be changed. 

 

In the Legacy of the Void campaign, Alarak uses several skills.

One of them is active skill that throws a some kind of energy wave to forward.

This energy wave pushes all the units front of Alarak and deals massive damage.

 

So, if Parasitic Bomb gets similar concept from this skill, every single problem will be solved

and i have 0 doubt about it. If this concept is accepted to current parasitic bomb, the vipers will be

throwing a chunk of gas to straight forward and gives damage to almost entire units.

In this case, players can split their deathball into several pieces and avoid the attack by controlling

instead of watch them all getting destroyed. 

 

In my conclusion, changing the concept of Parasitic bomb will be best answer. 

I agree with the fact that zerg should have parasitic bomb so that they can counter attack Protoss'

Skytoss or Lasertoss. Also i agree with other people who think Parasitic bomb should be nuffed.  

지속적인 허위 신고시 신고자가 제재를 받을 수 있습니다.
신고 사유를 입력하십시오:

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아이콘 정화자]메카닉 (2015-12-12 13:27:31 KST)
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센스 이미지
제가 함 올려보조
청소년관람불가 (2015-12-12 13:28:15 KST)
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@정화자]메카닉 그전에 영어 문법 수정하는거좀 받았으면 하는데..
아이콘 Azure.768 (2015-12-12 13:28:24 KST)
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센스 이미지를 등록해 주세요
스킬샷은 절대 안 넣는다고 이미 공언했습니다
청소년관람불가 (2015-12-12 13:29:36 KST)
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@Azure. 768 스킬샷이 뭐임?
아이콘 캬비어 (2015-12-12 13:37:08 KST)
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정말 수고하셨습니다. 그리고 이런 패치안이 받아들여지지 않는 것에 대비해서 지금 기생폭탄이 왜 문제인지에 대한 요점도 DK에게 적었으면 했는데 말이죠.
청소년관람불가 (2015-12-12 13:37:55 KST)
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@캬비어 본문 초반단락에 썼어요
아이콘 캬비어 (2015-12-12 13:38:08 KST)
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ㄴ 뭐 영어로 보아하니 그 내용도 들어있긴 하네요?
아이콘 캬비어 (2015-12-12 13:38:32 KST)
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센스 이미지를 등록해 주세요
아네에 썼군요. 여하튼 정말 수고하시고 감사드립니다.ㅎ
청소년관람불가 (2015-12-12 13:40:06 KST)
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@dsfadsfdsfa 알씸다. 저거 지울께요. 근데 본문에서 문법이나 오타 그런거 지적좀 부탁드립니다.
청소년관람불가 (2015-12-12 13:40:47 KST)
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@dsfadsfdsfa 지웠슴다
아이콘 Azure.768 (2015-12-12 13:41:31 KST)
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논타겟 스킬인데 기술을 사용한 위치로부터 날아가는 것들요

아무튼 스타랑 안맞아서 안 넣는다고 베타시절 딱 잘라서 말했음.
청소년관람불가 (2015-12-12 13:49:17 KST)
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@Azure.768 그말이 어딧어요?
아이콘 르블르블론 (2015-12-12 13:50:16 KST)
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센스 이미지
when battle is happening

when 보다는 동안으로 쓰는게 좀더 잘 와 닿을듯
아이콘 르블르블론 (2015-12-12 13:50:49 KST)
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센스 이미지
when combat 이네요
청소년관람불가 (2015-12-12 13:51:12 KST)
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@르블르블론 그럼 while?
아이콘 르블르블론 (2015-12-12 13:51:53 KST)
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센스 이미지
넵. 저도 영알못이라 다른부분은 딱히 모르겠네용
청소년관람불가 (2015-12-12 13:53:00 KST)
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@르블르블론 while로 고쳤슴다
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