Flying unit separation radius
- We agree that when you are controlling larger numbers of air units, it’s difficult to do the moving shot micro.
- This requires a code fix, and we’re currently exploring and testing something that we can add to the beta soon.
이거는 많은 공중유닛 무빙샷 어렵다 그래서 공중유닛 반경을 늘린다는 건가요? 아님 줄인다는 건가요??
Making all damage points to zero for air units
- One of the reasons we don’t have a default damage point of zero is so that the timing of micro has to be mastered by players. Just making it zero will mean microing is just much easier, which is probably not the direction we want to go.
- We generally don’t make extreme changes that alter so many things at once, due to the side effects these changes can cause. Changing every single air unit’s damage point is not something we’d like to explore, but we’d be open to specific air unit damage point changes if the change makes sense.
- With a damage point of zero, a unit that is facing its target can immediately move away after being issued the attack order. With the default damage point, the player must instead time their movement to happen after the attack is performed. An example of where this is pushed even further is the Hellion, which has a higher than normal damage point. The unique timing required for this unit requires additional mastery, which makes it more impressive when pros are able to be so effective with them. Since the suggested goal of the change is to have more interesting micro, in this specific case, we wonder if what we currently have is more interesting micro than the proposed changes.
공중유닛 선딜 없애면 고수와의 컨차이가 없어서 반대??
Siege Tank /Immortal turret tracking
- This sounds like a very minor change that probably won’t have a huge impact. However, because many players believe this will be of great help, so we’ll test it fairly quickly internally, then put the change in also in the beta. So you can expect this change to go into the beta soon.
요건 무슨 말인지 아예 모르겠네요...
위 내용 대강 좀 알려주실분 계신가요 ㅎㅎ