![[image loading]](http://i.imgur.com/uZZMyMb.jpg)
Melee terran units that gives refuge and help to other terran units with its big armor and shield. Synergies with all ground units , making it a powerful tool in the terran race.
Stats:
- Unit Cost : 150M/250V/35s
- Available at : Barracks and reactor
- Stats : 200hp , 2armor , no energy
- DPS : 5damage /melee( this is very low as the main purpose of the unit is not to deal damage)
- Movement speed: 2.15 ( slightly slower than marine)
- Supply : 4
Passive ability :In autocast mode,If the unit takes damage from an enemy unit , it automatically transforms and uses its shield to cover itself and unit near it , effectively modifying the map terrain and pathings. The unit cant move while having the shields up , but can still attack. If the Guardian dies , the barricade gets destroyed.If there are no enemies , the unit automatically returns to the moving state. Morph time is approx. 1 real-time second. Cooldown to morph again to moving-state is 30second. Can be activated manually.
Closeup shields up : http://i.imgur.com/SyDUFwb.png
Ingame mockup : http://i.imgur.com/MCrfkzX.jpg
Example on real map 1 :
![[image loading]](http://i.imgur.com/MhxPTgv.jpg)
Example on real map 2 :
![[image loading]](http://i.imgur.com/ozCza5U.jpg)
Advantages of having a unit like this in the game :
- It fulfills the role blizzard wanted "combat construction type of unit that travels with your army and constructs useful things mid-field to support your bio army"
- Modifies terrain and map pathing indirectly , with a huge number of "abusable" spots that could be discovered in every map.
- Creates exciting positional play
- Its a terran melee units!!
- Has synergy with both barracks and factory units , tanking for them to deal the maximum amount of damage possible and reducing the surround surface
- Introduces new mechanics
- Enemy can use it at its advantage with proper planning ahead.