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작성자 아이콘 Sbear
작성일 2012-05-04 17:55:00 KST 조회 192
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근데 블리자드 입장보니까 테프전 바뀔 가능성 그다지 안커보이는데

After reading the responses to the recently posted balance update, we’ve seen that a lot of players wanted us to elaborate on the current state of the terran versus protoss late game. Before we begin the longer explanation, it’s worth pointing out that we didn’t originally comment on TvP because, overall, this match up remains balanced according to the games we are seeing, tournament results and ladder data.
We do agree that if both sides take few to no losses going into the late game, protoss can have an advantage. That said, we also know that terran players have a lot of offensive capability and harassment options at their fingertips in the mid-game. If terran players press that mid-game advantage, then protoss can’t necessarily get into the late game at their full potential, which can nullify any advantage they might have had. So, pressing that mid-game advantage is important (just as it would be important for protoss players to mitigate mid-game damage so they can to move into the late game in the strongest possible position). Ultimately, each game plays out differently, and depending on how the two races enter the late game, each side has a fair chance to win.
StarCraft II is designed with asymmetric design principles. We like having these differences between the races, as long as no one race or tactic offers a significant advantage. To put it another way, mirror matches already show us what StarCraft II looks like when both opposing forces have identical strengths at each stage of the game. In non-mirror matches we intentionally work to provide diverse strategies that make use of asymmetric design to produce varied, fun and interesting games, while maintaining excellent overall balance. That does mean that at different stages of the game, one race might have tools which represent an advantage against the others--though it’s important that those advantages can always be mitigated by good play.
All of this comes with an important caveat. We are already keeping a close eye on things and observing all stages of the game. If we start seeing our global ladder results shift dramatically or TvP win/loss ratios start to heavily favor one side or the other in major tournaments, we will deal with the situation accordingly.


대충 요약해보면 대회나 레더상 TvP 승률에 큰문제가 없다


우리도 테프전에서 아무런 이벤트 없이 후반을 가면 프토가 좋은것을 알고 잇다 하지만 테란이 중반에 여러가지


견제등을 통해 이득을 취한다면 후반을 잘 보낼수 잇음


우리는 종족마다 다른 성향(?)을 가지게 만들엇음 TvP에서 승률변화가 급격히 일어난다면 거기에 맞춰 대쳐함

지속적인 허위 신고시 신고자가 제재를 받을 수 있습니다.
신고 사유를 입력하십시오:

발도장 찍기
Sbear (2012-05-04 17:55:27 KST)
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나름 중요내용만 분홍칠해둿음
검절약으 (2012-05-04 17:55:46 KST)
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블리자드가 정확한거. 토스 승률 46%면 밸런스 얼추 맞다고 봐야지..

문제는 저프전
프케 (2012-05-04 17:55:49 KST)
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테프전 못바꿔요 게임만들때부터 설계를 ㅄ같이 해놔서 못바꿉니다 이거
짭퉁미러문 (2012-05-04 17:55:58 KST)
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근데 문제는 후반 가면 테란이 아예 답이 없을 정도...
저그는어려워 (2012-05-04 17:56:41 KST)
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저건 예전거구요.. 이번 패치안 보면 테프전 밸런스 조절을 최우선적으로 고려해 주시하고 있다고 글 쌌어요.
짭퉁미러문 (2012-05-04 17:57:06 KST)
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ㄴ출저좀 주실 수 있긔?
짭퉁미러문 (2012-05-04 17:57:16 KST)
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ㄴ아 비꼬거나 하는 게 아니라 좀 읽고 싶어서 여러가지 블리자드 입장을.
Sbear (2012-05-04 17:57:21 KST)
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저그는어려워 (2012-05-04 18:00:04 KST)
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We are closely watching TvP to see if the offensive capabilities of terran in the early/mid game becomes too much, or if late game strength of protoss becomes too much.

We aren’t making a change to affect this now, but it’s very near the top of our list of things we’re watching.

[영타 → 한타 자동 변환]
저그는어려워 (2012-05-04 18:00:24 KST)
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