I don't like Anypro. I haven't seen the games but I can assume that July didn't do the Losira's strat, which is a mistake on his part, but anypro's style has always been dry and uninteresting.
Problem is that that seems to be the only way that anypro can get away with winning. Yes, clearly he won the series by playing better (in that sense) than July, but this guy is so one dimensional, it makes Rain look flexible.
아마 저그유저일 가능성이 높지만 경기보는눈은 똑같네. one dimensional
aebriol Norway. April 30 2011 18:17. Posts 371 Balance ... meh. Both rushes could theoretically be held, but they are very safe as in - there's not a lot zerg can do to punish the openings, and he is dependent on really really awesome scouting timings, whereas the protoss can just do the rush blind and have a very very high chance of succeeding. That's the nature of all ins though ... they are a good way for a player to beat someone they consider slightly better than themself. Which I think Anypro did in this matchup (he went for all in builds in all three games).
저그의견 한개 추가. 그나마 중립적
Inflexion Canada. April 30 2011 18:08. Posts 333 I think it was a good timing by anypro.
I think the only way July would have held (in the situation he was in, with the cards he was dealt) was to keep his overseer alive and contaminate the observer that was building.
With the extra 30 seconds he would have been able to setup a flank, weaked the protoss army (and then burrowed to regain health), lower the sentries energy, and once the observer came, send everything he had (instead of sending it in waves).
It is so important for zergs to attack at the LAST SECOND POSSIBLE. To maximize the chance of entirely crushing the toss timing attack because, if the zergs dont, then the zerg is screwed because of defender's advantage is gone during reinforcements (due to warp-ins). |