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작성자 아이콘 바이킹짜응[입시]
작성일 2011-03-13 23:21:11 KST 조회 143
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[US] Retribution TD

td1

The object of this game is keep the monsters that spawn at designated locations from getting to the Temple of Retribution. In order to do this, you construct structures (towers) that will attack the monsters on their way to the Temple. The monsters attempt to follow a set path on their way to the Temple. They will attempt to touch each glowing hexagon on the way from their spawn point to the Temple. If you completely wall off the hexagon, then the monsters will go around it. The most advantageous way to build will be to set up some sort of "maze" that the monsters will need to follow on their way from one hexagon to another. If you don't have a good idea for a maze, just start building a spiral around one of your hexagons.

Speed Bonus

If your team finishes off all the monsters on your side before the other team, you will start a speed bonus timer which will provide bonus minerals based on how much quicker you killed the monsters than the other team. Starting the speed bonus timer also enables building / selling early. If you are the only team left and have chosen to continue the game, than this bonus becomes a "survivor" bonus and is awarded every wave.

td2

Tower Types

Energy towers have bonus damage vs. Psionic and Robotic enemies. They have average speed and range and high DPS. Most towers only can target ground units. Munitions towers have bonus damage vs. Armored and Air enemies. They have fast speed, long range but low DPS. They are typically much cheaper than other towers and can be used for mazing very effectively. All munitions towers can hit ground and air targets. Organic towers have bonus damage vs. Biological and Massive enemies. They have slow speed, short range and average DPS but all Organic towers do splash damage. Most Organic towers only hit ground targets.

Monster Types

Monsters come in various types, defined usually by their armor type. Certain towers do bonus damage vs. certain armor types as seen under tower types. You should cooperate with your team and make sure you have all armor type bonuses covered!

td3

Retribution

Your team's Retribution meter fills when you let monsters though to the Temple. The higher this %, the more likely the Temple will have its Retribution on one of your team's towers when you leak. The Temple may also decide to donate minerals to your enemies when you leak, so be careful!

Nuke Meter

When you leak monsters to the Temple, your team's NUKE gauge will fill. When it reaches 100%, the Temple will nuke one of the tower's on your team causing extensive damage! As the NUKE meter continues to fill over and over, it will raise the NUKE multiplier. This multiplier will cause more nukes to be launched when the Temple attacks.

Thank-Yous

  • Hathoron (Sgat from sc3 mapster) for his valuable QA work
  • Raithwall for getting this map published on EU servers
  • Ciopo for his awesome "skills of a programmer"
  • Crypto on Bnet (And his wife!) for QA work
  • Meeko on Battle.net for map suggestions
  • OneTwoSC on You Tube for your awesome tutorials
  • Molsterr from sc2Mapster for his help with turrets and campaign models
  • Diablito816 from sc2Mapster forums for posting a way to fix Blizzard's inability to make the lobby work correctly
  • Vexal from Battle.net for hotkey and armor type notification suggestions
  • KOGuyThingy, TheVedis, and Kyreth from BNet forums for their insightful comments

V.7 Ideas / Concepts

  • More things to do, especially in later levels
  • Multiple upgrade paths for each tower
  • game mode: reverse, mobs spawn from temple and moves toward top, shared income
  • game mode: pure TD, builders not allowed to build "in lane" ( the energy track, basically)
  • game mode: relentless, top spawn shared income, as soon as a team finish killing all mobs of a wave the next wave start immediately for both teams,
  • game mode: solo,individual spawns, mobs are considered leaked at the end of it's spawning "zone", thus no "pick up" from middle/bottom, on boss 4 are spawned with the hp/shield they would have if a team was a solo player

Ending

Need to create a cool ending

Unit upgrades

  • Railgun Turret - explosive rounds - adss small amount of splash dmg
  • Concussion Grenade Launcher - armor ablation - removes 1 point of armor from targeted enemies
  • Depleted Uranium HV Cannon - increase crit rate
  • Burst Missile Launcher - Radar Guidance - will cause all towers to focus fire on selected target
  • Nuclear Missile Battery - ?
  • Mindspike Projector - add anti air capabilities
  • Lightning Cannon -Chain lightning (will hit 2 additional targets)
  • Implosion Shrine -graviton prison - will imprison random enemies for 10 seconds
  • Liquifier - Teleport a random monster back to entrance
  • Solar Burst Reactor - ?
  • Plasma Spewer - random +dmage to armor type aura
  • Burning Maw - burning radiance, aura adds + burning damage to all towers in a 10 square radius
  • Explosive Spore Hive - +1 radius on all splash damage aura
  • Conflagration Fortress - flaming hornets - will spawn independent hornets that can go up to 10 suares from the tower and attack.
  • Mephistopheles - ?

To Do

  • Spore implanter animation sticks to the ground occasionally
  • Add Tech trees to help menu
  • Add pvp buildables for energy and pve buildables for munitions and organic.

Please donate to the cause! We have spent countless hours on this project. We appreciate it!

To donate, click the "donate" link in the upper right of sc2 mapster.

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