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작성일 | 2011-01-05 13:33:01 KST | 조회 | 214 |
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고기장군님의 링크를 타서 봤습니다.(지게차 관련내용따윈 없다.)
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The metagame is always evolving. When you get into the pro levels, you start to see a different metagame come into play than you would normally see at a "normal" gamer level. We try to be careful about how these pro matches might influence our decisions when it comes to balance so we don't cause issues with players who aren't pros and are just trying to play and enjoy their playtime and be competitive in their own ladders. That said though, (and while I don't have any further design insight to share currently) we will be sure to carry the feedback to the development team.
As always constructive feedback is welcome, just remember that we haven't changed how we want to approach balance changes to the game at this point in time. We're going to do things a bit carefully and maybe a bit less quickly than you might like, but we are still watching (and yes we're back in action) and seeing how the game and metagame is progressing for players.
짧게 해석하자면
일단 프로 수준과 일반게이머 수준의 메타게이밍은 차원 다르기 때문에
자신들이 밸런스 패치를 할때는 이 점을 고려해서 조심스럽게 한다.
언제나 피드백들은 개발팀에게 넘어가고 지네들이 밸런스 맞추는 방식은 아직 변경되지 않았다.
그리고 플레이어들의 메타게이밍들을 언제나 보고있다.
이게 다입니다.
지게로봇과 관련된 이야기는 전혀 없습니다.
시1발 ㅈㅈ
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