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작성자 아이콘 BarneyStinson
작성일 2010-12-04 13:26:28 KST 조회 118
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Bug Fixes

  • General


    • • 채취 순서가 Harvest orders will no longer end if an order is queued while waiting to return cargo.

    • • Harvesting units no longer avoid enemy units.

    • • Fixed an issue with units trying to get out of the way so buildings can be constructed.

    • • Hold position units no longer automatically move out of the way when placing a building.

    • • Fixed an issue with harvesting units bypassing force fields.

    • • Fixed an issue where melee units were unable to attack a colossus when it was on a cliff.

    • • Fixed an issue where larva would not wander around.

    • • Fixed an issue where loading a saved challenge could improperly overwrite the best score.

    • • Fixed an issue where animation stutters when flying units are separating.

    • • Added “Detector” text to the info panel for units which can detect cloaked or burrowed units.

    • • Added combat reveal tinting to help show that combat reveal units cannot be hit. All diagonal ramps are now the same with regards to unbuildable locations at the bottom of the ramps.

    • • Enemy units no longer show passive buttons in the command card.

    • • Critter health bars are now hidden unless highlighted or selected (if status bars are set to show when units are selected).

    • • Orders can no longer be canceled by clicking on the info panel in challenges before the challenge begins.

    • • Missiles are no longer affected by Vortex.

    • • Autocast repair will now charge the player requesting autocast functionality.

    • • Autocast state for abilities is reset to the default state when unit ownership is permanently changed.

    • • Repair will now clear its autocast state if the owning player leaves the game.

    • • Actors with a large number of create events no longer crash the map.

    • • Text tags are now paused when the game is paused.


  • Protoss


    • • Protoss structures can no longer be powered without a power source if constructed while powered by a Warp Prism under the effects of Neural Parasite.

    • • Mass Recall can no longer target larva or eggs.

    • • Fixed an issue where units that were picked up by a Graviton Beam would still block pathing on the ground.

    • • Fixed an issue where a Zealot could burn his Charge cooldown without actually moving.


  • Terran


    • • Changed the position of the Select Builder button on Terran buildings, and changed the hotkey to Q.

    • • Fixed nuke dot not being visible all the time.

    • • Fixed an issue where you could see an enemy MULE drop pod in some cases where you didn’t have vision of the target location.

    • • Fixed an issue where a Medivac would be able to continue healing a unit that was stuck in a Graviton Beam if the Medivac had started healing the unit before it was picked up by the Graviton Beam.

    • • Fixed an issue where a Thor would continue to channel 250mm Strike Cannons on an uplifted terran building if it lifted off at just the right time.

    • • Fixed an issue where a Thor could get stuck channeling if a player queued up multiple targets for 250mm Strike Cannons.


  • Zerg


    • • 울트라의 아크모양 공격 범위가 울트라중심에서 울트라 앞의 중심으로 변경되었습니다.
    • • 센서타워와 같은 줄에있던 적을 공격하는게 불가능했던것이 고쳐졌습니다.
    • • 잠복과 신경기생충취소버튼이 커맨드 카드쪽으로 옮겨졌습니다.
    • • 이제 크립이 모든방향으로 고르게 퍼집니다.

    • • 라바에서 키를누르고 있음으로써 가능한 생산이 패치되었습니다.(읭??어쨰서?)

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아이콘 김정술 (2010-12-04 13:27:27 KST)
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아이콘 BarneyStinson (2010-12-04 13:28:21 KST)
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