작성자 |
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작성일 | 2010-07-08 01:14:05 KST | 조회 | 539 |
제목 |
바퀴 인구수 1 패치...흠;; 과연 맞을지
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<CUnit id="Roach">
<DeathRevealRadius value="3"/>
<Race value="Zerg"/>
<Mob value="Multiplayer"/>
<LifeStart value="145"/>
<LifeMax value="145"/>
<LifeRegenRate value="0.2734"/>
<LifeArmorName value="Unit/LifeArmorName/ZergGroundArmor"/>
<Speed value="2.25"/>
<SpeedMultiplierCreep value="1.3"/>
<Acceleration value="1000"/>
<LateralAcceleration value="46.0625"/>
<StationaryTurningRate value="999.8437"/>
<TurningRate value="999.8437"/>
<Food value="-1"/>
<AttackTargetPriority value="20"/>
<DamageDealtXP value="1"/>
<DamageTakenXP value="1"/>
<KillXP value="15"/>
<InnerRadius value="0.625"/>
<CargoSize value="2"/>
<ScoreMake value="75"/>
<ScoreKill value="150"/>
<ScoreResult value="BuildOrder"/>
<SubgroupPriority value="15"/>
<FlagArray index="PreventDestroy" value="1"/>
<FlagArray index="UseLineOfSight" value="1"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Collide index="ForceField" value="1"/>
<Sight value="9"/>
<AbilArray Link="stop"/>
<AbilArray Link="attack"/>
<AbilArray Link="move"/>
<AbilArray Link="BurrowRoachDown"/>
<CardLayouts>
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/>
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/>
<LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/>
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="4"/>
<LayoutButtons Face="MovePatrol" Type="AbilCmd" AbilCmd="move,Patrol" Row="0" Column="3"/>
<LayoutButtons Face="RapidRegeneration" Type="Passive" Row="1" Column="0"/>
<LayoutButtons Face="BurrowDown" Type="AbilCmd" AbilCmd="BurrowRoachDown,Execute" Row="2" Column="4"/>
</CardLayouts>
<Attributes index="Armored" value="1"/>
<Attributes index="Biological" value="1"/>
<EditorCategories value="ObjectType:Unit,ObjectFamily:Melee"/>
<GlossaryCategory value="Unit/Category/ZergUnits"/>
<GlossaryPriority value="100"/>
<CostCategory value="Army"/>
<CostResource index="Minerals" value="75"/>
<CostResource index="Vespene" value="25"/>
<GlossaryStrongArray value="Hellion"/>
<GlossaryStrongArray value="Zealot"/>
<GlossaryStrongArray value="Zergling"/>
<GlossaryWeakArray value="Marauder"/>
<GlossaryWeakArray value="Immortal"/>
<GlossaryWeakArray value="Ultralisk"/>
<LifeArmor value="1"/>
<KillDisplay value="Always"/>
<WeaponArray Link="RoachMelee"/>
<WeaponArray Link="AcidSaliva"/>
<Fidget>
<ChanceArray index="Anim" value="33"/>
<ChanceArray index="Idle" value="33"/>
<ChanceArray index="Turn" value="33"/>
</Fidget>
</CUnit>
일단, 유닛 데이터에 바퀴 인구수가 1로 설정된게 맞긴한데요..
이번에 LibertyMulti.SC2Mod 쪽에도 유닛 데이터가 더 추가되었거든요.
<CUnit id="Roach">
<Food value="-2"/>
<GlossaryStrongArray index="1" value="Zergling"/>
<GlossaryStrongArray index="2" value="Zealot"/>
<GlossaryWeakArray index="1" value="Ultralisk"/>
<GlossaryWeakArray index="2" value="Immortal"/>
<GlossaryPriority value="65"/>
</CUnit>
보정 데이터인거 같기도 하고..
그래서 지금 어느 데이터가 최종 멀티플에 반영되는건지 모르겠어요
인구수 1로 다시 패치되었을 수도 있고
아니면 보정 데이터가 최종 데이터라서 인구수 2일수도 있고...
결론은 패치노트 빨랑 나와야 알듯
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