In short, the devs think new players should be forced to spend shards early to get that reward for sense of progression, and want veteran players to be able to get a variety of legs while gambling, rather than just getting item X. They also acknowledge that at higher greater rifts, and with blood thieves, the 500 shard cap is hit easily.
I think this solution is a fair compromise that fits into the devs philosophy, and that would be to increase your blood shard cap based on how far you have already progressed (via greater rifts). It would look a little something like this.
Base cap: 500
GR 25: 750
GR 30: 1000
GR 35: 1250
GR 40: 1500
etc. etc.
Thoughts?
Great idea!
As mentioned during the Tavern Talk, we would like to increase the cap via some mechanism that allows players to unlock it via accomplishment. As we mentioned, players clearing high rifts are hitting the cap more frequently than intended.
A 1500 cap is probably too high, because as you heard on the Tavern Talk, we don't want veteran players to defer their reward for too long, but allowing players to raise to 750 or 1000 via some accomplishments? That might be workable.
Another thing I like about this idea is that it's a personal reward for improving your personal best Rift. As we also discussed, I would love if the game could celebrate personal bests better
Forget those leaderboards - if I just want to do a Whirlwind build, I would love the game to celebrate each time I reach a new highest rift.
대균열 단수로 차별화 하자->아 1500개는 심하고 1000개는 생각해볼게